Blog Entry | May 25th, 2017
As a board game and Dark Souls enthusiast, I landed squarely in the crosshairs of Dark Souls™ - The Board Game when it was launched on Kickstarter in April 2016. The game was designed by Alex Hall, Mat Hart, and Richard Loxam and published by Steamforged Games. The game was put forth as "a strategically challenging, deeply immersive combat exploration game for 1-4 players set in the Dark Souls™ universe". The Kickstarter campaign was massively successful, earning more than $5.4m from over 31k backers (and even more than that in late pledges and alternative payment methods that Kickstarter doesn't track). Now that SFG had the funds and backing, they needed to answer the big question: How do you create the Dark Souls experience in a board game? I received their answer in early May 2017 in the form of a gigantic 8lb box.
Blog Entry | April 25th, 2017
demons souls, were not wizards
Richard from the We're Not Wizards podcast has some serious opinions about Demon's Souls.
Blog Entry | March 31st, 2017
dark souls, dark souls 3, difficulty, the ringed city
Our friend Nicholas talks about his experiences with the Ringed City DLC for Dark Souls 3.